Sumo Digital Ltd | Sheffield | Senior Game Designer
For the 6 months I worked on this project, I focused on owning & designing the accessibility features, supporting the 3Cs team and unlocking the most out of the next gen tech. My time on Sackboy was a short, but sweet period that ignited a passion for accessible design in me. My goal was to ensure we delivered a best in class platforming experience, that was as widely accessible & barrier free to as many people as possible.
- Ran a small team of designers focused on Accessibility & Next Gen Tech
- Supported 3Cs team on controls, moveset & game feel
- Created and owned the Accessibility Bible
- Mentored staff & reviewed content across the full team to ensure quality & consistency
- Presenting and pitching to key stakeholders and publisher.
- Reported directly to the design director.
