Role: Regular Game Designer
- Initially part of the small scale prototype team that was responsible for creating the greenlight demo.
- Owned the design of the player traversal systems through entire development cycle including: base movement, climbing, rappel and swimming.
- Designed and tweaked third person camera system.
- Co-designed horse riding and horseback combat.
- Technical implementation of various traversal content.
- Designed contextual combat action system.
- Liaising with level design team to ensure ease of us with traversal systems.
- Created benchmark test level traversal areas to prove best use cases.
- Created Maya tools using Maya to streamline level design process for placing traversal assets.
- Created & upkept player traversal bible.
- Designed contextual player & character self-talk system.