Horizon: Zero Dawn

Role: Regular Game Designer


  • Initially part of the small scale prototype team that was responsible for creating the greenlight demo.
  • Owned the design of the player traversal systems through entire development cycle including: base movement, climbing, rappel and swimming.
  • Designed and tweaked third person camera system.
  • Co-designed horse riding and horseback combat.
  • Technical implementation of various traversal content.
  • Designed contextual combat action system.
  • Liaising with level design team to ensure ease of us with traversal systems.
  • Created benchmark test level traversal areas to prove best use cases.
  • Created Maya tools using Maya to streamline level design process for placing traversal assets.
  • Created & upkept player traversal bible.
  • Designed contextual player & character self-talk system.


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