Hitman 2 – The Isle of Sgail

Role: Senior Game Designer


  • High level design documentation
  • Creative ownership of 2 major story opportunities (Winds of Change & Social Climbing).
  • Pitching documentation & content to internal & extenal stakeholders.
  • Setpiece gameplay prototyping.
  • Moment-to-moment gameplay puzzle design.
  • Technical implementation of AI behaviours.
  • Design mentorship of junior team members.
  • Close collaboration with Environment Art & System Design teams.

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