Role: Senior Game Designer
- High level design documentation
- Creative ownership of 2 major story opportunities (Winds of Change & Social Climbing).
- Pitching documentation & content to internal & extenal stakeholders.
- Setpiece gameplay prototyping.
- Moment-to-moment gameplay puzzle design.
- Technical implementation of AI behaviours.
- Design mentorship of junior team members.
- Close collaboration with Environment Art & System Design teams.