Horizon: Zero Dawn

Guerrilla Games | Amsterdam | Game Designer

Initially i worked on Horizon: Zero Dawn as a part of a small prototyping team dedicated to establishing the core concept and design. As the team grew i took ownership of a number of player character features with special focus on the traversal and combat.

  • Initially part of the small scale prototype team that was responsible for creating the greenlight demo.
  • Designed and owned a wide range of features through entire development cycle including:
    • Traversal systems, including base movement, climbing, rappel & swimming
    • Third Person Camera system, including balancing & game feel
    • Bow, Melee & Mounted combat gameplay
    • Finishing move system
    • Contextual self-talk, and animation system
    • Tallneck climbing system
  • Technical implementation of various traversal content
  • Created & upkept player traversal bible
  • Developed climbing language & assets across the game
  • Created benchmark test level climbing areas to prove best use cases
  • Pitched the initial proposal for the Photo-Mode