Guerrilla Games | Amsterdam | Game Designer
Initially i worked on Horizon: Zero Dawn as a part of a small prototyping team dedicated to establishing the core concept and design. As the team grew i took ownership of a number of player character features with special focus on the traversal and combat.
- Initially part of the small scale prototype team that was responsible for creating the greenlight demo.
- Designed and owned a wide range of features through entire development cycle including:
- Traversal systems, including base movement, climbing, rappel & swimming
- Third Person Camera system, including balancing & game feel
- Bow, Melee & Mounted combat gameplay
- Finishing move system
- Contextual self-talk, and animation system
- Tallneck climbing system
- Technical implementation of various traversal content
- Created & upkept player traversal bible
- Developed climbing language & assets across the game
- Created benchmark test level climbing areas to prove best use cases
- Pitched the initial proposal for the Photo-Mode