CIG Foundry 42 | Manchester | Game Designer
I spent the first half of my time at Foundry 42 as a part of the Squadron 42 team, this team was dedicated to making the singleplayer cinematic gameplay experience. My focus was on owning a number of major and minor levels and their gameplay features, primarily with a focus on in-ship combat and exploration. During this period the team was transitioning to using a new set of proprietary tools which i helped directly feedback, user-test and create test and best use cases for the design team.
- Level design, scripting and gameplay design for various FPS & Ship missions
- Creative ownership of several major and minor levels & supporting gameplay
- Technical implementation of scripted level sequences, AI encounter & cinematics
- Mentoring junior designers on technical and creative setup of encounter
- Worked with the AI & Tools team to establish development pipelines & develop tools
- Setting up use cases and feedbacking on proprietary AI technology.