Star Citizen: Squadron 42

Role: Regular Level Designer


  • Creative ownership of several major & minor levels with specific focus on in-ship exploration.
  • Presenting content to stakeholders and iterating based on requirements and feedback
  • Greybox level design & scripting.
  • Level specific gameplay prototyping.
  • Technical implementation of AI behaviour using proprietary technology.
  • Worked with tool & AI team to feedback on & setup use cases for the propertiary AI behaviour technology.

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